It Tries to Make “A Hodgepodge of Duct-Taped Systems Into Shiny Coins”
The reviews of Star Wars Outlaws have been somewhat mixed, it’s not that many hate it instead they are struggling to find something to love. Rock, Paper, SHOTGUN figured it to be a mix of Witcher 3, Watch Dogs, Far Cry 3, Red Dead Redemption 2 and Uncharted. You get gun for hire quests, play Sabbac, your crime gremlin can hack systems, there are enemy camps to mark targets with your binoculars so you can plan a takeover, there are wanted levels and you will see yellow highlights on surfaces you are allowed to climb. That is a lot to fit into the game but apparently when it works, it works well. When it doesn’t work so well you may lose some of the involvement you might have started to feel.
There is indeed space combat, not to the level of something like Freelancer, perhaps reminiscent of Starfield’s addition to quick travelling between planets. The various planets you visit will be populated and full of decent graphical details to enjoy and plenty of mini-games to play and quick time events to annoy you, In the end Rock, Paper, SHOTGUN felt if you play this less like a genius smuggler simulator and focus on being the best pet owner you can be, with a tendency to morally questionable decisions along the way you might enjoy Star Wars Outlaws more than you would otherwise.
If you are thinking of pre-ordering the game (don’t encourage that behaviour!) for at least $90CDN/$70USD for the base game, TechPowerUp checked the performance on several GPUs. If you have at least an RX 4800 or RTX 3070 you are golden at 1080p, for 1440p an RTX 3090 or RX 7900 XT will be required to enjoy everything and only the might RTX 4090 will handle 4K with all the bells and whistles enabled. Star Wars Outlaws does have support for NVIDIA DLSS, AMD FSR and Intel XeSS, as well as Frame generation if you want to go that route.
Please do wait until Friday to pick it up; friends don’t let friends buy pre-orders!